Taranis Camber and snap flap with even movements
This is needed as the geometry on the ailerons is not the same as the flaps
To do this Camber is put on a high channel mix
the left slider is used as an input controlled by a switch
The next mix is from the elevator with 100% diff and on a switch, don't use diff
if you want the surfaces to go up with down elevator
The I in front of Ele means that the value after rates and expo have been
applied
The value of channel 15 is used as inputs to all the wing surfaces
A curve is used to get linearity, and repeated on the other wing surfaces so
that the whole trailing edge goes down together
Some like the flaps to lower more than the ailerons
Adjust all curves to get even movements
Variable aileron rudder mix
With this mix the amount of aileron to rudder mix increases as the brakes are deployed
Channel 4 the rudder channel get its input from the aileron stick, the weight is set by GV4
Channel 15 is given a value of 50 controlled by the aileron to rudder mix switch, this gives 50% aileron to rudder
Channel 15 is added to by the amount of brake deployed controlled by the brake initiating switch
The value of channel 15 is used to set the value of GV4
This gives 50% coupling rising to progressively to 100% with the brakes on
Launch
This mix lowers the flaps and then releases them slowly on a timer, to use
lower the flaps with a switch and control the amount with S1, you then release the flap switch, the flaps stay
down until the timer finishes, them the slow release takes over.
switch off the the launch flap switch as you release your model
Use the earlier camber control with variable aileron diff, this will give you
no down aileron only up, the lowered flap will give a strong start, then it can
pick up speed and you slowly reduce the camber to suit the models speed
When your model is travelling fast the camber is removed and normal aileron
control is restored
Here the amount of start is controlled the value of channel 16
channel 16 is used for the timer, here it set to 2 secs delay with a 4 sec release
The next line multiplies the line above by the value of S1
Both flaps get an input from channel 16, you may want to add some extra down ailerons as well as the camber mix, this can be added to the camber channel, you need to reduce or remove the mix from start to flaps if doing this
If you want the whole trialing edge to lower with start just use start to camber mix
channel 16 is used to set GV4
An extra aileron to rudder coupling is used getting its weight from minus GV4
This mix gives you 6 seconds with extra flap, then you control the camber
with the left slider. you may want to add reflex by adding a value of negative
camber for the ping off
I like to add extra rudder mix for start and use the aileron stick during
launch, the 100% diff introduces positive yaw to aid the rudder
if you have got this far, you should now have the hang of using mixers. Start again and get you model to do want you want it to do,
I don't like flight modes, instead the camber control does the job, penetrate
when fully up, search part down, thermal when fully down with trim and diff set
by the camber control.
On a 4 metre model aileron rates do not need to altered, the 100% diff on full
camber does give a lower aileron response, the reverse diff on
full brake restores the aileron response and with the extra rudder gives good
control for landing
You could have a different surface control for each flight mode, this would be
needed on an F3F model
landing mode is steadily applied as the brakes are deployed, altering the diff and rudder coupling.
Many top F3J fliers set models up for different ballast weights, this mix is just to illustrate a simple launch mix
I have let many people fly my models, with these set ups they find them easy to fly, a forward C of G, gives stability, making trim less critical
There are many sophisticated set ups for F3X model on the web
Flight Modes
These allow you set trims for each flight modes see this video https://www.youtube.com/watch?v=8H0wt_LR87Y
Rudder Trim
You may wish to use the rudder trim for another function like differential
aileron adjust or throttle / elevator mix trim
Here is a way of moving the rudder trim to the adjuster S1
A logical switch is set up
Here the logical switch 1 is on when the aileron is full right and SH the spring loaded switch is on
The value of adjuster S1 is used to set the value GV1 when L1 is on; use any GV that is not in use, SI has no affect when L1 is off
A value of 10 is set on channel 17 to be used as a value on the rudder mix
The rudder is on channel 4, this secondary mix gets it vale of 10 from channel 17 and its weight from GV1
If you wish to trim your rudder, hold the aileron stick fully right and hold switch SH on, you can then trim the rudder with control S1
You can add more of these to trim out errors in flap and aileron positions by using other logical switches
using the same switch with fully left rudder, right rudder or up and
down elevator
stick movements to give 4 adjustments on other GVS use "a=<X" for negative stick
This will allow you to quickly adjust the trailing edge without going into
subtrim
The combination of GVs, high mixes, functions logical switches and curves makes a powerful combination